How will my leisure activities be affected by information technology? Information technology is being used for all kinds of entertainment, ranging from video games to delegating. It is also being used In the arts, from painting to photography. Let’s consider Just two examples, music and film. Computers, the Internet, and the World Wide Web are standing the system of music recording and distribution on its head and in the process are changing the financial underpinnings of the music industry.

Because of their high overhead, major record labels typically need a band to sell half million CDC in order to be profitable, but independent bands, using online marketing, can be reasonably successful selling 20,000 or 30,000 albums. Team Love. A small music label established In 2003. Found It could promote Its first two bands, Till and the Wall and Wily Mason, by offering songs online free for Dowling-?transferring data from a remote computer to one’s own computer-?so that people could listen to them before paying $12 for a CD.

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It also puts videos online for sharing and uses quirky websites to reach fans. “There’s something exponential going on,” says one of Team Love’s founders. The more music that’s downloaded, the more It sells. “‘” Many Independent musicians are also using the Internet to get their music heard, hoping that giving away songs will help them build audiences”4 The web also offers sources for instantly downloaded sheet music. One research engineer has devised a computerized scoring system for Judging musical competitions that overcomes the traditional human-jury approach, which can he swayed by personalities and. Allophonic and a Spanish company, Polyphonic, has created Hit Song Science software, which they say can analyze the hit potential of ewe songs by, according to one description, “reference to a finely parsed universe of attributes derived from millions of past songs. ” As for movies, now that blockbuster movies routinely meld live action, and animation, computer artists are in big demand. The 1999 film Star Wars: Episode l, for instance, had fully 1,965 digital shots out of about 2,200 shots.

Even when film was used, it was scanned Into computers to be tweaked with animated effects, lighting, and the like. Inure beings were created on computers by artists working on designs developed by producer George Lucas and his chief artist. Answer ere sources of entertainment has evolved down the ages. But human beings search for entertainment and things that could amuse him or her has been existing since time immemorial. One of the latest form of entertainment for the present civilization IS computers.

With inbuilt and loaded computer games, availability of software Inch allow you to paint, listen to music, watch videos, movies and also allow you to create music or videos or movies; computer has really become a major source of entertainment for the people who are computer savvy or at least computer literate. Other than this, the obvious source of entertainment on computers is the internet Inch not Just connects you to the rest of the world but also allows you to find your amusement right at home. Chat rooms allow us to connect with like minded people and discuss with them about our favorite topics.

Messengers also allow us to connect to your friends across the world and talk to them. Websites which carry news and other matters related to entertainment become a major source. Online games allow us to play with other people who have access to that game in a virtual world, Nile we are all seated in our own room in front of our PC’s. Innumerable examples of internet as an entertainment source can be quoted. Now with Microsoft and Google promising to built the complete virtual structures of any city in the world on the internet, people would not have to travel to those people on holidays in order to explore and enjoy the city.

They Just have to log on to the Google World or the buildings and even make purchase while they are gossiping about the prices with the other customers in the shops. Now can there be any doubt that computers are a main source of entertainment and amusement in this generation? Computer Games & Entertainment ere computer games and entertainment business is a fast growing multi-billion dollar worldwide business, with games platforms ranging from Palpitation 3, Oxbow 360, Nintendo WI, mobile and handheld including phone, pad and Android phones, PC-based, and massively multilayer online games (OMG) involving tens of thousands of people.

Ninth ongoing strong demand for graduate computer games programmers from the UK and abroad, this Ms will produce graduates who are well positioned to get a Job this exciting worldwide industry. Potential employers include EAI, Ubiquitous, Sony, Activation, Microsoft, Scientists, Firestorm, and many more. In a wider sense, the influence of computer games programming is spreading to Life, Hobo Hotel and Bebop, or as seen in other entertainment industries such as special effects for television, videos and movies. Computer games are starting to fundamentally change the way people interact with computerized systems.

Computers isn’t limited to the areas where we most expect to find it such as business and industry. It’s also being widely used in entertainment and arts world. These are almost as Sports: If there is a perfect way to pitch a ball, execute a spin on the ice, or take off from ski Jump, computers can find it. By analyzing the motions of the best athletes, sports trainers and kinetic specialists establish profiles. Other athletes can compare themselves to those profiles and try to improve their own styles and moves.

Thus computer can be taken as a crucial element now in entertainment industry, Math more and more multimedia content being planned, and built many applications as there are entertainers and artists. People look forward to the entertainment for recreation, so that they can reduce their stress and strains of their complex machine like schedules. All our traditional entertainment utilities like music, movies, sports, games, etc. Are now affected by IT, one can have all these services, sitting at home and enjoying themselves. Amputees are used in entertainment to create or enhance a production or performance. The tools have become so sophisticated that it’s becoming almost impossible to distinguish between the real and the artificial in the film and the photography. Movies: {o question the importance of Computers in the film industry? With the aid of biophysicist graphics and animation packages the special effect technicians can create any illusion. Computers help in improving productivity by automating time consuming, repetitive and monotonous processes.

They give the movie makers a lot by giving them the power to create the kind of special effects they want. Computers are widely used to create special effects in Big Budget movies. They are also extensively used behind the scenes to edit film during the production process. Scanners are generally used to help create complex twisting motions. New movies are developed using computer graphics, animations etc. Which resemble real life events, thus reducing cost as well as time involved in the making of such movies. Music: The use of technology in the world of music is an unavoidable fact.

Any musical composition that we hear today goes through a technological process at some point. Music allows you to edit recorded music or even create your own. With the computer connected to a stereo or synthesizer, you can be your own composer and audience. 30th artist and sound engineers are finding novel applications for computer in their Nor. There are lot of Music Composition languages that provide ways to create USIA on a computer some are Music, Symbolic, Composer, Fugue and so on which run on different platforms.

Animations: In earlier days, Bugs and Bunny, the road Runner, were laboriously hand drawn in the hundred of the thousands of frame needed for each cartoon but now computers are doing much of the repetitions work. The computer can create outer space, alien characters, and extinct-animals and so on without the need of creating their physical models. The filmmaker then integrates these backgrounds and characters with the real characters seamlessly. Example is Jurassic Park.