Classification of Percussion
if its struck, plucked hammered, shaken, scraped
provides a harmonic series
Indefinite –
does not provide a harmonic series
 Any percussion instrument thats produced with a vibrating head
Has the quality of holding vibration (wood block, cymbals)
Six Functions of Percussion

 Provide rhythm (demonstrate how time is kept)
    Variation of color (timbre)
    Dynamic reinforcement (can play soft and loud with good tone)
    Thematic development (can carry melody)
    Unique articulation (different mediums cause different sounds)
    Special effects (claps, snaps…)

Selecting the proper striking implement:
Examine the grain / Check the finish / Roll the stick on a flat surface / Pitch-Match the sticks
 Hinger, Cooperman, Vic firth, Innovative-Vader, Pro-Mark, Gretsch, Yamaha, Ludwig
Labels and numbers:
Increases w/ letters: A(Orchestra)-B(and)-S(treet) // Decreases w/ numbers (large-small): 2-3-7
Snare Drum Nomenclature
batterhead (top) / resonant head (bottom) / shell / counterhoop (rim) / flesh hoop (inner attachment) / tension rods / tension casing (mounts) / air vent / snare butt (fixed end) / throw-off mechanism (lever) / snare bed (where the snares pass) / internal tone control (pad inside)
Snare Stick nomenclature

Butt, shaft, taper, tip

Matched Grip 
uses 13 muscles, 3 primary and 10 secondary // universal drumming // uniform motion // natural intuition
Traditional Grip
 uses 3 muscles, all primary // rudimental snare drumming & sometimes snare // contrary motion // counter-intuitive
Parts of each
 RH & LH fulcrum, finger position, stroke height, stick placement
Three motion sources:
Arm, Wrist, Finger
Three basic beats:
Tap, Bounce, Flam
Types of Strokes (will have to diagram)
 Full, Checked, Up, Dead
hash = convert to eighth notes // rolls marked with diddle line
hash = half the value of the note // rolls marked with diddle line

NARD established 13 essential rudiments, then added 13 more later to make 26 // 40 rudiments total now